πŸ˜€
fistkim TECH BLOG
  • Intro
  • κ°•μ˜
    • Reactive Programming in Modern Java using Project Reactor
      • Reactor execution model 1
      • Reactor execution model 2
      • Reactor execution model 3 - parallelism
      • Reactor execution model 4 - overview
      • Transform
      • Combine
      • Side Effect Methods
      • Exception/Error handling
      • retry, retryWhen, repeat
      • BackPressure
      • Cold & Hot Streams
    • NEXTSTEP ν΄λ¦°μ½”λ“œ with java 9κΈ°
      • μ •λ¦¬λ…ΈνŠΈ
    • NEXTSTEP DDD μ„Έλ ˆλ‚˜λ° 2κΈ°
      • CH01 도메인 주도 섀계 이해
      • CH02 크게 μ†Œλ¦¬ λ‚΄μ–΄ λͺ¨λΈλ§ ν•˜κΈ°
      • CH03 도메인 주도 섀계 κΈ°λ³Έ μš”μ†Œ
      • CH04 도메인 주도 섀계 μ•„ν‚€ν…μ²˜
      • CH05 도메인 이벀트
    • NEXTSTEP 인프라 곡방 1κΈ°
      • 망 λΆ„λ¦¬ν•˜κΈ°
      • 톡신 ν™•μΈν•˜κΈ°
      • 도컀 μ»¨ν…Œμ΄λ„ˆ μ΄ν•΄ν•˜κΈ°
      • [λ―Έμ…˜ 1] μ„œλΉ„μŠ€ κ΅¬μ„±ν•˜κΈ° μ‹€μŠ΅
      • [λ―Έμ…˜ 2] μ„œλΉ„μŠ€ λ°°ν¬ν•˜κΈ° μ‹€μŠ΅
      • μ„œλ²„ μ§„λ‹¨ν•˜κΈ°
      • μ–΄ν”Œλ¦¬μΌ€μ΄μ…˜ μ§„λ‹¨ν•˜κΈ°
      • [λ―Έμ…˜ 3] μ„œλΉ„μŠ€ μš΄μ˜ν•˜κΈ°
      • μ›Ή μ„±λŠ₯ μ§„λ‹¨ν•˜κΈ°
      • λΆ€ν•˜ ν…ŒμŠ€νŠΈ
      • k6
      • [λ―Έμ…˜ 4] μ„±λŠ₯ ν…ŒμŠ€νŠΈ
      • λ¦¬λ²„μŠ€ ν”„λ‘μ‹œ κ°œμ„ ν•˜κΈ°
      • 캐싱 ν™œμš©ν•˜κΈ°
      • [λ―Έμ…˜ 5] ν™”λ©΄ 응닡 κ°œμ„ ν•˜κΈ°
      • Redis Annotation 및 μ„€μ •
      • 인덱슀 μ΄ν•΄ν•˜κΈ° & DB νŠœλ‹
      • [λ―Έμ…˜ 6-1] 쑰회 μ„±λŠ₯ κ°œμ„ ν•˜κΈ°
      • [λ―Έμ…˜ 6-2] DB 이쀑화 적용
    • NEXTSTEP λ§Œλ“€λ©΄μ„œ λ°°μš°λŠ” Spring 3κΈ°
      • CH01 μ˜¬λ°”λ₯Έ λ°©ν–₯ 바라보기
      • CH02 HTTP 이해 - μ›Ή μ„œλ²„ κ΅¬ν˜„
        • HTTP νŒŒμ‹±
        • HTTP μ›Ή μ„œλ²„ κ΅¬ν˜„
      • CH03 MVC - @MVC ν”„λ ˆμž„μ›Œν¬ κ΅¬ν˜„
        • Servlet λ‹€μ‹œ 짚기
        • Cookie, Session λ‹€μ‹œ 짚기
        • MVC ν”„λ ˆμž„μ›Œν¬ κ΅¬ν˜„
      • CH04 λ‚˜λ§Œμ˜ 라이브러리 κ΅¬ν˜„
      • CH05 DI - DI ν”„λ ˆμž„μ›Œν¬ κ΅¬ν˜„
      • CH06 Aspect OP
    • μŠ€ν”„λ§ μ‹œνλ¦¬ν‹°
      • μŠ€ν”„λ§ μ‹œνλ¦¬ν‹° μ•„ν‚€ν…μ²˜
      • WebAsyncManagerIntegrationFilter
      • SecurityContextPersistenceFilter
      • HeaderWriterFilter
      • CsrfFilter
      • (+) μŠ€ν”„λ§ μ‹œνλ¦¬ν‹° + JWT
      • (+) 마치며
    • 더 μžλ°”, μ½”λ“œλ₯Ό μ‘°μž‘ν•˜λŠ” λ‹€μ–‘ν•œ 방법
      • CH01 JVM μ΄ν•΄ν•˜κΈ°
      • (+) 클래슀 λ‘œλ” μ΄ν•΄ν•˜κΈ°
      • CH02 λ°”μ΄νŠΈ μ½”λ“œ 뢄석 및 μ‘°μž‘
      • (+) jacoco
      • CH03 λ¦¬ν”Œλ ‰μ…˜
      • CH04 λ‹€μ΄λ‚˜λ―Ή ν”„λ‘μ‹œ
      • CH05 μ• λ…Έν…Œμ΄μ…˜ ν”„λ‘œμ„Έμ„œ
    • 더 μžλ°”, μ• ν”Œλ¦¬μΌ€μ΄μ…˜μ„ ν…ŒμŠ€νŠΈν•˜λŠ” λ‹€μ–‘ν•œ 방법
      • CH01 JUnit 5
      • CH02 Mockito
      • (+) Spy vs Mock
      • CH03 도컀와 ν…ŒμŠ€νŠΈ
      • CH04 μ„±λŠ₯ ν…ŒμŠ€νŠΈ
      • (+) VisualVM
      • (+) ν…ŒμŠ€νŠΈ μžλ™ν™”
      • CH05 운영 이슈 ν…ŒμŠ€νŠΈ
      • CH06 μ•„ν‚€ν…μ²˜ ν…ŒμŠ€νŠΈ
    • λͺ¨λ“  개발자λ₯Ό μœ„ν•œ HTTP μ›Ή κΈ°λ³Έ 지식
      • CH01 인터넷 λ„€νŠΈμ›Œν¬
      • CH02 HTTP κΈ°λ³Έ
      • CH03 HTTP λ©”μ„œλ“œ 속성
      • CH04 HTTP λ©”μ„œλ“œ ν™œμš©
      • CH05 HTTP μƒνƒœμ½”λ“œ
      • CH06 HTTP 헀더1 - 일반 헀더
      • CH07 HTTP 헀더2 - μΊμ‹œμ™€ 쑰건뢀 μš”μ²­
      • (+) HTTPS 원리
    • μŠ€ν”„λ§ ν”„λ ˆμž„μ›Œν¬ 핡심 기술
      • CH01 IOC μ»¨ν…Œμ΄λ„ˆ
      • CH02 AOP
      • (+) μŠ€ν”„λ§ μ˜μ‘΄μ„± 관리
      • (+) μƒμ„±μž μ£Όμž… μž₯점
    • μ½”λ”©μœΌλ‘œ ν•™μŠ΅ν•˜λŠ” GoF의 λ””μžμΈ νŒ¨ν„΄
      • 객체 생성
        • 싱글톀 νŒ¨ν„΄
        • νŒ©ν† λ¦¬ λ©”μ†Œλ“œ νŒ¨ν„΄
        • 좔상 νŒ©ν† λ¦¬ νŒ¨ν„΄
        • λΉŒλ” νŒ¨ν„΄
        • ν”„λ‘œν† νƒ€μž… νŒ¨ν„΄
      • ꡬ쑰
        • μ–΄λŒ‘ν„° νŒ¨ν„΄
        • λΈŒλ¦Ώμ§€ νŒ¨ν„΄
        • 컴포짓 νŒ¨ν„΄
      • 행동
        • (μž‘μ„±μ€‘)
    • μ‹€μ „ Querydsl
      • CH01 ν”„λ‘œμ νŠΈ ν™˜κ²½κ΅¬μ„±
      • CH02 예제 도메인 λͺ¨λΈ
      • CH03 기본문법
      • CH04 쀑급 문법
      • CH05 μ‹€λ¬΄ν™œμš© (μŠ€ν”„λ§ 데이터 JPA와 Querydsl)
      • CH06 μŠ€ν”„λ§λ°μ΄ν„°JPA κ°€ μ œκ³΅ν•˜λŠ” Querydsl κΈ°λŠ₯
      • (+) 별칭(alias)
      • (+) Slice 쿼리
    • μŠ€ν”„λ§ 데이터 JPA
      • CH01 ν•΅μ‹¬κ°œλ…μ΄ν•΄ 1
      • CH02 ν•΅μ‹¬κ°œλ…μ΄ν•΄ 2
      • CH03 ν•΅μ‹¬κ°œλ…μ΄ν•΄ 3
      • CH04 Spring Data Common
      • CH05 Spring Data JPA
    • μ‹€μ „! μŠ€ν”„λ§ λΆ€νŠΈμ™€ JPA ν™œμš©2 - API 개발과 μ„±λŠ₯ μ΅œμ ν™”
      • CH01 μ§€μ—° λ‘œλ”©κ³Ό 쑰회 μ„±λŠ₯ μ΅œμ ν™”
      • CH02 μ»¬λ ‰μ…˜ 쑰회 μ΅œμ ν™”
      • CH03 전체 정리
    • 초보λ₯Ό μœ„ν•œ μΏ λ²„λ„€ν‹°μŠ€ μ•ˆλ‚΄μ„œ
      • CH01 μΏ λ²„λ„€ν‹°μŠ€ μ‹œμž‘ν•˜κΈ°
      • CH02 μΏ λ²„λ„€ν‹°μŠ€ μ•Œμ•„λ³΄κΈ°
      • CH03 μΏ λ²„λ„€ν‹°μŠ€ μ‹€μŠ΅ μ€€λΉ„
      • CH04 μΏ λ²„λ„€ν‹°μŠ€ κΈ°λ³Έ μ‹€μŠ΅
    • Flutter Provider Essential
      • CH01 Introduction
      • CH02 Provider Overview
      • CH03 TODO App
      • CH04 Weather App
      • CH05 Firebase Authentication App
    • Flutter Bloc Essential
      • CH01 Introduction
      • CH02 Bloc Overview
      • CH03 TODO App
      • CH04 Weather App
      • CH05 Firebase Authentication App
    • Flutter Advanced Course - Clean Architecture With MVVM
      • CH01 Introduction
      • CH02 Clean Architecture 4 Layer
      • CH03 MVVM
      • CH04 Data Layer
      • (+) Data Layer - response to model
      • (+) Data Layer - Network
      • CH05 Domain Layer
      • CH06 Presentation Layer
      • CH07 Application Layer
      • (+) Application Layer - l10n
      • (+) Application Layer - DI
      • (+) Application Layer - environment
    • μžλ°” μ•Œκ³ λ¦¬μ¦˜ μž…λ¬Έ
      • CH01 λ¬Έμžμ—΄
      • CH02 Array(1, 2 차원 λ°°μ—΄)
      • CH03 Two pointers, Sliding window[νš¨μœ¨μ„±: O(n^2)-->O(n)]
      • CH04 HashMap, TreeSet (해쉬, 정렬지원 Set)
      • CH05 Stack, Queue(자료ꡬ쑰)
      • CH06 Sorting and Searching(μ •λ ¬, 이뢄검색과 κ²°μ •μ•Œκ³ λ¦¬μ¦˜)
      • CH07 Recursive, Tree, Graph(DFS, BFS 기초)
      • CH08 DFS, BFS ν™œμš©
      • CH09 Greedy Algorithm
      • CH10 dynamic programming(λ™μ κ³„νšλ²•)
  • λ„μ„œ
    • λ§Œλ“€λ©΄μ„œ λ°°μš°λŠ” 클린 μ•„ν‚€ν…μ²˜
      • ν•™μŠ΅λͺ©ν‘œ
      • CH01 κ³„μΈ΅ν˜• μ•„ν‚€ν…μ²˜μ˜ λ¬Έμ œλŠ” λ¬΄μ—‡μΌκΉŒ?
      • CH02 μ˜μ‘΄μ„± μ—­μ „ν•˜κΈ°
      • CH03 μ½”λ“œ κ΅¬μ„±ν•˜κΈ°
      • CH04 μœ μŠ€μΌ€μ΄μŠ€ κ΅¬ν˜„ν•˜κΈ°
      • CH05 μ›Ή μ–΄λŒ‘ν„° κ΅¬ν˜„ν•˜κΈ°
      • CH06 μ˜μ†μ„± μ–΄λŒ‘ν„° κ΅¬ν˜„ν•˜κΈ°
      • CH07 μ•„ν‚€ν…μ²˜ μš”μ†Œ ν…ŒμŠ€νŠΈν•˜κΈ°
      • CH08 경계 κ°„ λ§€ν•‘ν•˜κΈ°
      • CH09 μ–΄ν”Œλ¦¬μΌ€μ΄μ…˜ μ‘°λ¦½ν•˜κΈ°
      • CH10 μ•„ν‚€ν…μ²˜ 경계 κ°•μ œν•˜κΈ°
      • CH11 μ˜μ‹μ μœΌλ‘œ 지름길 μ‚¬μš©ν•˜κΈ°
      • CH12 μ•„ν‚€ν…μ²˜ μŠ€νƒ€μΌ κ²°μ •ν•˜κΈ°
    • 클린 μ•„ν‚€ν…μ²˜
      • λ“€μ–΄κ°€λ©°
      • 1λΆ€ μ†Œκ°œ
        • 1μž₯ 섀계와 μ•„ν‚€ν…μ²˜λž€?
        • 2μž₯ 두 κ°€μ§€ κ°€μΉ˜μ— λŒ€ν•œ 이야기
      • 2λΆ€ λ²½λŒλΆ€ν„° μ‹œμž‘ν•˜κΈ°: ν”„λ‘œκ·Έλž˜λ° νŒ¨λŸ¬λ‹€μž„
        • 3μž₯ νŒ¨λŸ¬λ‹€μž„ κ°œμš”
        • 4μž₯ ꡬ쑰적 ν”„λ‘œκ·Έλž˜λ°
        • 5μž₯ 객체 μ§€ν–₯ ν”„λ‘œκ·Έλž˜λ°
        • 6μž₯ ν•¨μˆ˜ν˜• ν”„λ‘œκ·Έλž˜λ°
      • 3λΆ€ 섀계 원칙
        • 7μž₯ SRP: 단일 μ±…μž„ 원칙
        • 8μž₯ OCP: 개방-폐쇄 원칙
        • 9μž₯ LSP: λ¦¬μŠ€μ½”ν”„ μΉ˜ν™˜ 원칙
        • 10μž₯ ISP: μΈν„°νŽ˜μ΄μŠ€ 뢄리 원칙
        • 11μž₯ DIP: μ˜μ‘΄μ„± μ—­μ „ 원칙
      • 4λΆ€ μ»΄ν¬λ„ŒνŠΈ 원칙
        • 12μž₯ μ»΄ν¬λ„ŒνŠΈ
        • 13μž₯ μ»΄ν¬λ„ŒνŠΈ 응집도
        • 14μž₯ μ»΄ν¬λ„ŒνŠΈ κ²°ν•©
      • 5λΆ€
        • 15μž₯ μ•„ν‚€ν…μ²˜λž€?
    • μŠ€ν”„λ§ μž…λ¬Έμ„ μœ„ν•œ μžλ°” 객체 μ§€ν–₯의 원리와 이해
      • CH01 μ‚¬λžŒμ„ μ‚¬λž‘ν•œ 기술
      • CH02 μžλ°”μ™€ 절차적/ꡬ쑰적 ν”„λ‘œκ·Έλž˜λ°
      • CH03 μžλ°”μ™€ 객체 μ§€ν–₯
      • (+) μžλ°” μ½”λ“œ 싀행에 λ”°λ₯Έ λ©”λͺ¨λ¦¬ μ μž¬κ³Όμ •
      • CH04 μžλ°”κ°€ ν™•μž₯ν•œ 객체 μ§€ν–₯
      • CH05 객체 μ§€ν–₯ 섀계 5 원칙 - SOLID
      • CH06 μŠ€ν”„λ§μ΄ μ‚¬λž‘ν•œ λ””μžμΈ νŒ¨ν„΄
      • CH07 μŠ€ν”„λ§ μ‚Όκ°ν˜•κ³Ό μ„€μ • 정보
      • (뢀둝) λžŒλ‹€(lambda)
    • 객체지ν–₯의 사싀과 μ˜€ν•΄
      • CH01 ν˜‘λ ₯ν•˜λŠ” κ°μ²΄λ“€μ˜ 곡동체
      • CH02 μ΄μƒν•œ λ‚˜λΌμ˜ 객체
      • CH03 νƒ€μž…κ³Ό 좔상화
      • CH04 μ—­ν• , μ±…μž„, ν˜‘λ ₯
      • CH05 μ±…μž„κ³Ό λ©”μ‹œμ§€
      • CH06 객체 지도
      • CH07 ν•¨κ»˜ λͺ¨μœΌκΈ°
      • (+) μΈν„°νŽ˜μ΄μŠ€ κ°œλ… λ°”λ‘œμž‘κΈ°
    • 도메인 주도 개발 μ‹œμž‘ν•˜κΈ°
      • CH01 도메인 λͺ¨λΈ μ‹œμž‘ν•˜κΈ°
      • CH02 μ•„ν‚€ν…μ²˜ κ°œμš”
      • CH03 μ• κ·Έλ¦¬κ±°νŠΈ
      • CH04 리포지터리와 λͺ¨λΈ κ΅¬ν˜„
      • CH05 μŠ€ν”„λ§ 데이터 JPAλ₯Ό μ΄μš©ν•œ 쑰회 κΈ°λŠ₯
      • CH06 μ‘μš© μ„œλΉ„μŠ€μ™€ ν‘œν˜„ μ˜μ—­
      • CH07 도메인 μ„œλΉ„μŠ€
      • CH08 μ• κ·Έλ¦¬κ±°νŠΈ νŠΈλžœμž­μ…˜ 관리
      • CH09 도메인 λͺ¨λΈκ³Ό λ°”μš΄λ””λ“œ μ»¨ν…μŠ€νŠΈ
      • CH10 이벀트
      • CH11 CQRS
    • μžλ°” ORM ν‘œμ€€ JPA ν”„λ‘œκ·Έλž˜λ°
      • CH01 JPA μ†Œκ°œ
      • CH02 JPA μ‹œμž‘
      • CH03 μ˜μ†μ„± 관리
      • CH04 μ—”ν‹°ν‹° λ§€ν•‘
      • CH05 연관관계 λ§€ν•‘ 기초
      • CH06 λ‹€μ–‘ν•œ 연관관계 λ§€ν•‘
      • CH07 κ³ κΈ‰ λ§€ν•‘
      • CH08 ν”„λ‘μ‹œμ™€ 연관관계 관리
      • CH09 κ°’ νƒ€μž…
      • CH10 객체지ν–₯ 쿼리 μ–Έμ–΄
      • CH11 μ›Ή μ• ν”Œλ¦¬μΌ€μ΄μ…˜ μ œμž‘
      • CH12 μŠ€ν”„λ§ 데이터 JPA
      • CH13 μ›Ή μ• ν”Œλ¦¬μΌ€μ΄μ…˜κ³Ό μ˜μ†μ„± 관리
      • CH14 μ»¬λ ‰μ…˜κ³Ό λΆ€κ°€ κΈ°λŠ₯
      • CH15 κ³ κΈ‰ μ£Όμ œμ™€ μ„±λŠ₯ μ΅œμ ν™”
      • CH16 νŠΈλžœμž­μ…˜κ³Ό 락, 2μ°¨ μΊμ‹œ
    • μ†Œν”„νŠΈμ›¨μ–΄ 세상을 μ—¬λŠ” 컴퓨터과학
      • CH01 컴퓨터 κ³Όν•™ μ†Œκ°œ
      • CH02 데이터 ν‘œν˜„κ³Ό λ””μ§€ν„Έ 논리
    • μ΄νŽ™ν‹°λΈŒ μžλ°”
      • 1 μž₯ λ“€μ–΄κ°€κΈ°
      • 2μž₯ 객체 생성과 파괴
        • [01] μƒμ„±μž λŒ€μ‹  정적 νŒ©ν„°λ¦¬ λ©”μ„œλ“œλ₯Ό κ³ λ €ν•˜λΌ
        • [02] μƒμ„±μžμ— λ§€κ°œλ³€μˆ˜κ°€ λ§Žλ‹€λ©΄ λΉŒλ”λ₯Ό κ³ λ €ν•˜λΌ
        • [03] private μƒμ„±μžλ‚˜ μ—΄κ±° νƒ€μž…μœΌλ‘œ μ‹±κΈ€ν„΄μž„μ„ λ³΄μ¦ν•˜λΌ
        • [04] μΈμŠ€ν„΄μŠ€ν™”λ₯Ό λ§‰μœΌλ €κ±°λ“  private μƒμ„±μžλ₯Ό μ‚¬μš©ν•˜λΌ
        • [05] μžμ›μ„ 직접 λͺ…μ‹œν•˜μ§€ 말고 의쑴 객체 μ£Όμž…μ„ μ‚¬μš©ν•˜λΌ
        • [06] λΆˆν•„μš”ν•œ 객체 생성을 ν”Όν•˜λΌ
        • [07] λ‹€ μ“΄ 객체 μ°Έμ‘°λ₯Ό ν•΄μ œν•˜λΌ
        • [08] finalizer 와 cleaner μ‚¬μš©μ„ ν”Όν•˜λΌ
        • [09] try-finally λ³΄λ‹€λŠ” try-with-resources λ₯Ό μ‚¬μš©ν•˜λΌ
      • 3μž₯ λͺ¨λ“  객체의 곡톡 λ©”μ„œλ“œ
        • [10] equalsλŠ” 일반 κ·œμ•½μ„ μ§€μΌœ μž¬μ •μ˜ν•˜λΌ
        • [11] equals λ₯Ό μž¬μ •μ˜ν•˜λ €κ±°λ“  hashCode도 μž¬μ •μ˜ν•˜λΌ
        • [12] toString 을 항상 μž¬μ •μ˜ν•˜λΌ
        • [13] clone μž¬μ •μ˜λŠ” μ£Όμ˜ν•΄μ„œ μ§„ν–‰ν•˜λΌ
        • [14] Comparable 을 κ΅¬ν˜„ν• μ§€ κ³ λ €ν•˜λΌ
      • 4μž₯ ν΄λž˜μŠ€μ™€ μΈν„°νŽ˜μ΄μŠ€
        • [15] ν΄λž˜μŠ€μ™€ λ©€λ²„μ˜ μ ‘κ·Ό κΆŒν•œμ„ μ΅œμ†Œν™”ν•˜λΌ
  • ν† ν”½
    • μ„œλ²„ λͺ¨λ‹ˆν„°λ§
      • CPU μ‚¬μš©λŸ‰
      • λ©”λͺ¨λ¦¬ μ‚¬μš©λŸ‰
      • μŠ€λ ˆλ“œ ν’€
    • Spring Boot Monitoring
      • Spring actuator
      • Spring eureka
      • Prometheus
      • grafana
      • Spring actuator + Prometheus + grafana
    • JAVA 데일리 ν† ν”½
      • λ©”λͺ¨λ¦¬ λˆ„μˆ˜(memory leak)
      • 객체 참쑰의 μœ ν˜•
      • μ»€μŠ€ν…€ μŠ€λ ˆλ“œ ν’€
      • Mark And Compact
      • serialVersionUID μ΄ν•΄ν•˜κΈ°
      • ν•¨μˆ˜ν˜• μΈν„°νŽ˜μ΄μŠ€
      • λ©”μ†Œλ“œ μ°Έμ‘°
      • equals()와 hashCode()κ°€ 무엇이고 역할이 무엇인지
      • StringBuffer vs StringBuilder
      • String vs StringBuilder, StringBuffer
      • String interning
    • JAVA GC
    • ν”„λ‘œκ·Έλž˜λ¨ΈμŠ€ 문제 ν’€κΈ°
      • ν•΄μ‹œ
      • μŠ€νƒ/큐
      • νž™(Heap)
      • μ •λ ¬
      • 완전탐색
      • DFS/BFS
    • λ°μ΄ν„°λ² μ΄μŠ€ ꡬ성 및 μž‘λ™ 흐름
    • λ°μ΄ν„°λ² μ΄μŠ€ JOIN 원리
    • 객체지ν–₯μƒν™œμ²΄μ‘° 원칙
    • μƒνƒœ(state), 상속(inheritance), ν•©μ„±(composition) 의 상관관계
    • java enum은 λ©”λͺ¨λ¦¬μ— μ–Έμ œ, μ–΄λ–»κ²Œ ν• λ‹Ήλ˜λŠ”κ°€
    • Checked Exception vs UnChecked Exception
    • Reactive Streams 원리탐ꡬ - κ°„λ‹¨ν•œ 예제 직접 μž‘μ„±ν•΄λ³΄κΈ°
    • Flutter Basic
    • Flutter StatefulWidget 생λͺ…μ£ΌκΈ°
    • Flutter κ°€ μœ„μ ―μ„ κ·Έλ¦¬λŠ” 원리
    • Flutter 클린 μ•„ν‚€ν…μ²˜
      • application layer
        • νŒ¨ν‚€μ§€ ꡬ쑰 및 λ ˆμ΄μ–΄ μ„€λͺ…
        • environment
        • dependency injection
        • go_router
        • foreground & background
        • λ‹€κ΅­μ–΄μ²˜λ¦¬ (l10n, i18n)
        • Global 처리(μ‹œμŠ€ν…œ 점검, fore->back λ“±)
        • connection_manager
        • permission_manager
        • push_notification_manager
        • firebase 연동
      • data layer
        • νŒ¨ν‚€μ§€ ꡬ쑰 및 λ ˆμ΄μ–΄ μ„€λͺ…
        • network
        • repository
      • domain layer
        • νŒ¨ν‚€μ§€ ꡬ쑰 및 λ ˆμ΄μ–΄ μ„€λͺ…
      • presentation layer
        • νŒ¨ν‚€μ§€ ꡬ쑰 및 λ ˆμ΄μ–΄ μ„€λͺ…
        • resources
    • 기술 κ΄€λ ¨ ν¬μŠ€νŒ… 읽기
  • 기타
    • μž‘μ—…μΌμ§€
      • 2023. 10
      • 2023. 09
      • 2023. 08
      • 2023. 07
      • 2023. 06
      • 2023. 05
      • 2023. 04
      • 2023. 03
      • 2023. 02
      • 2023. 01
      • 2022. 12
    • Business Model
      • 아이디어 뢈패의 법칙
      • λ¦° λͺ¨λ°”일 μ•± 개발
      • λ¦° μŠ€νƒ€νŠΈμ—…
      • μ œλ‘œνˆ¬μ›
      • MIT μŠ€νƒ€νŠΈμ—… 바이블
      • λ¦°μΉ˜ν•€
    • 백둜그 μ’…ν•©
Powered by GitBook
On this page
  • get_it
  • registerSingleton vs registerLazySingleton
  • κ°•μ˜λ‚΄ DI μ‚¬μš© 예제
  • registerFactory
  • λ‚΄κ°€ κ΅¬ν˜„ν•œ DI μ‚¬μš© ν˜•νƒœ
  1. κ°•μ˜
  2. Flutter Advanced Course - Clean Architecture With MVVM

(+) Application Layer - DI

Previous(+) Application Layer - l10nNext(+) Application Layer - environment

Last updated 1 year ago

get_it νŒ¨ν‚€μ§€λ₯Ό μ΄μš©ν•΄μ„œ μ†μ‰½κ²Œ DI λ₯Ό κ΅¬ν˜„ν•  수 μžˆλ‹€. DI κ΅¬ν˜„μ— μžˆμ–΄μ„œ get_it νŒ¨ν‚€μ§€ 말고 λ‹€λ₯Έ νŒ¨ν‚€μ§€λ„ λ§Žμ΄λ“€ μ“°λŠ”μ§€ 잘 λͺ¨λ₯΄κ² λ‹€. 이게 κ°€μž₯ 보편적인 라이브러리둜 μ•Œκ³  μžˆλ‹€.

registerSingleton vs registerLazySingleton

final locator = GetIt.instance;

Future<void> init() async {
  locator.registerSingleton<T>(T instance);
  
  /// registers a type as Singleton by passing an [instance] of that type
  /// that will be returned on each call of [get] on that type
final locator = GetIt.instance;

Future<void> init() async {
  locator.registerLazySingleton<T>(FactoryFunc<T> func);
  
  /// registers a type as Singleton by passing a factory function that will be called
  /// on the first call of [get] on that type  

κ°•μ˜μ—μ„œλŠ” registerLazySingleton λ₯Ό μ‚¬μš©ν–ˆκ³ , 이 외에 λ‹€λ₯Έ μ—μ„œλ„ λ™μΌν•˜κ²Œ registerLazySingleton λ₯Ό μ‚¬μš©ν–ˆλ‹€.

registerLazySingleton λŠ” 말 κ·Έλž˜λ„ lazy ν•˜κ²Œ register ν•œλ‹€λŠ” 의미인데 μœ„ μ„€λͺ…에도 μ“°μ—¬μžˆλ“―μ΄ register ν•˜λŠ” λŒ€μƒ μžμ²΄κ°€ registerLazySingleton μ—μ„œλŠ” instance κ°€ μ•„λ‹ˆλΌ factory function 이닀. λΉ„μŠ·ν•œ 예둜 JPA μ—μ„œ ν”„λ‘μ‹œ 객체처럼 첫번째 call λ•Œ λΉ„λ‘œμ†Œ μ‹€μ œ instance κ°€ μƒμ„±λœλ‹€κ³  λ³Ό 수 μžˆλ‹€. μ•„λž˜λŠ” chat gpt μ—μ„œ 차이λ₯Ό λ¬Όμ—ˆμ„λ•Œ λ‚˜μ˜¨ μ„€λͺ…이닀.

get_it νŒ¨ν‚€μ§€λŠ” μ˜μ‘΄μ„± μ£Όμž…μ„ κ΅¬ν˜„ν•˜κΈ° μœ„ν•œ νŒ¨ν‚€μ§€ 쀑 ν•˜λ‚˜μž…λ‹ˆλ‹€. 이 νŒ¨ν‚€μ§€μ—μ„œλŠ” singletonκ³Ό lazySingleton 두 κ°€μ§€ μ’…λ₯˜μ˜ 등둝 방법을 μ œκ³΅ν•©λ‹ˆλ‹€.

GetIt.instance.registerSingleton<MyService>(MyService());

singleton은 처음 μ‚¬μš©λ  λ•Œ μΈμŠ€ν„΄μŠ€λ₯Ό μƒμ„±ν•˜κ³ , μ΄ν›„μ—λŠ” 항상 λ™μΌν•œ μΈμŠ€ν„΄μŠ€λ₯Ό λ°˜ν™˜ν•˜λŠ” 등둝 λ°©μ‹μž…λ‹ˆλ‹€. get_it νŒ¨ν‚€μ§€μ—μ„œ registerSingleton λ©”μ„œλ“œλ₯Ό μ‚¬μš©ν•˜μ—¬ 등둝할 수 μžˆμŠ΅λ‹ˆλ‹€.

GetIt.instance.registerLazySingleton<MyService>(() => MyService());

azySingleton은 처음 μ‚¬μš©λ  λ•Œ μΈμŠ€ν„΄μŠ€λ₯Ό μƒμ„±ν•˜κ³ , μ΄ν›„μ—λŠ” 항상 λ™μΌν•œ μΈμŠ€ν„΄μŠ€λ₯Ό λ°˜ν™˜ν•˜λŠ” 등둝 λ°©μ‹μž…λ‹ˆλ‹€. singleton과의 차이점은 처음 μ‚¬μš©λ˜κΈ° μ „κΉŒμ§€ μΈμŠ€ν„΄μŠ€λ₯Ό μƒμ„±ν•˜μ§€ μ•ŠλŠ”λ‹€λŠ” μ μž…λ‹ˆλ‹€. get_it νŒ¨ν‚€μ§€μ—μ„œ registerLazySingleton λ©”μ„œλ“œλ₯Ό μ‚¬μš©ν•˜μ—¬ 등둝할 수 μžˆμŠ΅λ‹ˆλ‹€.

즉, singleton은 등둝 μ‹œμ μ— λ°”λ‘œ μΈμŠ€ν„΄μŠ€λ₯Ό μƒμ„±ν•˜κ³ , lazySingleton은 μΈμŠ€ν„΄μŠ€κ°€ ν•„μš”ν•  λ•Œ μƒμ„±λ©λ‹ˆλ‹€. λ”°λΌμ„œ lazySingleton은 μ• ν”Œλ¦¬μΌ€μ΄μ…˜μ΄ μ‹œμž‘λ  λ•Œ λ§Žμ€ λ©”λͺ¨λ¦¬λ₯Ό μ°¨μ§€ν•˜λŠ” 경우 μœ μš©ν•©λ‹ˆλ‹€. 일반적으둜 μ• ν”Œλ¦¬μΌ€μ΄μ…˜μ—μ„œ μ‚¬μš©ν•˜λŠ” λŒ€λΆ€λΆ„μ˜ μ„œλΉ„μŠ€λŠ” lazySingleton으둜 λ“±λ‘ν•˜λŠ” 것이 μ’‹μŠ΅λ‹ˆλ‹€.

κ°•μ˜λ‚΄ DI μ‚¬μš© 예제

κ°•μ˜μ—μ„œλŠ” μ•„λž˜μ™€ 같이 μ²˜λ¦¬ν•˜κ³  μžˆλ‹€.

final instance = GetIt.instance;

Future<void> initAppModule() async {
  final sharedPrefs = await SharedPreferences.getInstance();

  // shared prefs instance
  instance.registerLazySingleton<SharedPreferences>(() => sharedPrefs);

  // app prefs instance
  instance
      .registerLazySingleton<AppPreferences>(() => AppPreferences(instance()));

  // network info
  instance.registerLazySingleton<NetworkInfo>(
      () => NetworkInfoImpl(DataConnectionChecker()));

  // dio factory
  instance.registerLazySingleton<DioFactory>(() => DioFactory(instance()));

  // app  service client
  final dio = await instance<DioFactory>().getDio();
  instance.registerLazySingleton<AppServiceClient>(() => AppServiceClient(dio));

  // remote data source
  instance.registerLazySingleton<RemoteDataSource>(
      () => RemoteDataSourceImplementer(instance()));

  // local data source
  instance.registerLazySingleton<LocalDataSource>(
      () => LocalDataSourceImplementer());

  // repository
  instance.registerLazySingleton<Repository>(
      () => RepositoryImpl(instance(), instance(), instance()));
}

initLoginModule() {
  if (!GetIt.I.isRegistered<LoginUseCase>()) {
    instance.registerFactory<LoginUseCase>(() => LoginUseCase(instance()));
    instance.registerFactory<LoginViewModel>(() => LoginViewModel(instance()));
  }
}

initAppModule μ—μ„œ application layer 의 diλ₯Ό λͺ¨λ‘ μ²˜λ¦¬ν•΄μ£Όκ³ , 둜그인 view μ—μ„œ ν•„μš”ν•œ usecase, viewModel 은 initLoginModule μ—μ„œ λ”°λ‘œ μ²˜λ¦¬ν•΄μ€€λ‹€. 그리고 이λ₯Ό μ•„λž˜μ™€ 같이 resetModules μ—μ„œ ν•œλ²ˆμ— μ²˜λ¦¬ν•΄μ£Όλ©΄μ„œλ„ route μ—μ„œλ„ λ”°λ‘œ 또 λ„£μ–΄μ£Όκ³  μžˆλ‹€.

resetModules() {
  instance.reset(dispose: false);
  initAppModule();
  initHomeModule();
  initLoginModule();
  initRegisterModule();
  initForgotPasswordModule();
  initStoreDetailsModule();
}
  static Route<dynamic> getRoute(RouteSettings routeSettings) {
    switch (routeSettings.name) {
      case Routes.splashRoute:
        return MaterialPageRoute(builder: (_) => SplashView());
      case Routes.loginRoute:
        initLoginModule();
        return MaterialPageRoute(builder: (_) => LoginView());
      case Routes.onBoardingRoute:
        return MaterialPageRoute(builder: (_) => OnBoardingView());
      case Routes.registerRoute:
        initRegisterModule();
        return MaterialPageRoute(builder: (_) => RegisterView());
      case Routes.forgotPasswordRoute:
        initForgotPasswordModule();
        return MaterialPageRoute(builder: (_) => ForgotPasswordView());
      case Routes.mainRoute:
        initHomeModule();
        return MaterialPageRoute(builder: (_) => MainView());
      case Routes.storeDetailsRoute:
        initStoreDetailsModule();
        return MaterialPageRoute(builder: (_) => StoreDetailsView());
      default:
        return unDefinedRoute();
    }
  }

registerFactory

그리고 usecase, viewModel 의 di μ²˜λ¦¬μ™€ application layer μ—μ„œμ˜ di 처리 사이에 κ°€μž₯ 큰 차이라 ν•œλ‹€λ©΄ registerFactory() λ₯Ό μ‚¬μš©ν–ˆλ‹€λŠ” 것이닀.

  /// registers a type so that a new instance will be created on each call of [get] on that type
  /// [T] type to register
  /// [factoryFunc] factory function for this type
  /// [instanceName] if you provide a value here your factory gets registered with that
  /// name instead of a type. This should only be necessary if you need to register more
  /// than one instance of one type. Its highly not recommended
  void registerFactory<T extends Object>(
    FactoryFunc<T> factoryFunc, {
    String? instanceName,
  });

registers a type so that a new instance will be created on each call of [get] on that type μ„€λͺ…κ³Ό 같이 μ‚¬μš© 될 λ•Œλ§ˆλ‹€ μƒˆλ‘œμš΄ 객체λ₯Ό λ°˜ν™˜ν•΄μ£Όλ„λ‘ ν•˜κΈ° μœ„ν•΄μ„œ Factory λ₯Ό λ“±λ‘ν•œλ‹€.

μ—¬κΈ°κΉŒμ§€κ°€ κ°•μ˜μ—μ„œ μ‚¬μš©λœ usecase, viewModel 에 λŒ€ν•œ κ΅¬ν˜„ 방식이닀. κ°•μ˜μ—μ„œ λͺ…ν™•ν•˜κ²Œ 이 뢀뢄을 μ™œ λ‹€λ₯΄κ²Œ κ΅¬ν˜„ν–ˆλŠ”κ°€λ₯Ό μ„€λͺ…을 ν•΄μ£Όμ§€ μ•Šκ³  μžˆλ‹€.

결과적으둜 usecase, viewModel 에 λŒ€ν•΄μ„œ registerLazySingleton κ³Ό registerFactory λ₯Ό μ‚¬μš©ν–ˆμ„λ•Œ 각각 μ–΄λ–»κ²Œ λ‹€λ₯΄κ²Œ 처리 λ˜λŠ”κ°€λ₯Ό 생각해보면 쒋을 것 κ°™λ‹€. 일단 registerLazySingleton 의 경우 계속 썼던 것을 μž¬ν™œμš©ν•˜κ²Œ λ˜λŠ” 것이고 registerFactory λ₯Ό μ‚¬μš©ν•˜λ©΄ μ“Έ λ•Œλ§ˆλ‹€ μƒˆλ‘œ λ§Œλ“€μ–΄μ„œ μ‚¬μš©ν•˜λŠ” 것이닀.

μ΄λ•Œ μƒˆλ‘œ λ§Œλ“€κ²Œ 되면 λ‹Ήμ—°νžˆ μ§€μ—­λ³€μˆ˜μ™€ 같은 객체의 μƒνƒœμžμ²΄κ°€ μ „λΆ€ μ΄ˆκΈ°ν™” λ˜μ–΄μ„œ 처음 μƒνƒœλ‘œ λŒμ•„κ°€λŠ” 것이고 μƒνƒœλ₯Ό μœ μ§€μ‹œν‚€κ³  μ‹Άλ‹€λ©΄ singleton 을 μ‚¬μš©ν•΄μ•Ό ν•  것이닀. viewModel μ—μ„œ νŠΉλ³„νžˆ μœ μ§€ν•΄μ•Όν•  μƒνƒœκ°€ μ—†κ³ , λ°›μ•„μ™€μ„œ λ³΄μ—¬μ£ΌλŠ” 데이터 λͺ¨λ‘ μ„œλ²„μ™€ λ™κΈ°ν™”λ‘œ λ™μž‘ν•˜λŠ” 것이라면 ꡳ이 μƒˆλ‘œ λ§Œλ“€ ν•„μš” 없이 singleton 을 μ‚¬μš©ν•˜λŠ” 것이 λ‚˜μ„ 것 κ°™λ‹€.

λ‚΄κ°€ κ΅¬ν˜„ν•œ DI μ‚¬μš© ν˜•νƒœ

아직 ν”„λ‘œμ νŠΈκ°€ μ™„μ„± 단계가 μ•„λ‹ˆκ³  초기 κ΅¬ν˜„ λ‹¨κ³„λΌμ„œ μ½”λ“œ 양이 λ§Žμ§€ μ•Šμ€λ° μ–΄λŠ 정도 틀이 μž‘ν˜€μžˆμ–΄μ„œ 일단 μ½”λ“œλ₯Ό 남긴닀. κ°•μ˜μ—μ„œλŠ” ν•„μš”ν•  λ•Œλ§ˆλ‹€ init μ‹œν‚¨ λ°˜λ©΄μ— λ‚˜λŠ” μ €λ ‡κ²Œ 일단 private method 둜 λΆ„λ₯˜λ₯Ό ν•΄λ‘” λ’€ ν•˜λ‚˜μ˜ λ©”μ†Œλ“œ(prepareDependencies()) 에 λͺ¨λ‘ 넣어두고 이λ₯Ό μ•± μ‹€ν–‰μ‹œ λ°”λ‘œ μ‹€ν–‰μ‹œν‚€λŠ” ν˜•νƒœλ‘œ κ΅¬ν˜„ν–ˆλ‹€.

class Injector {
  Injector._();

  static GetIt get _instance => GetIt.instance;

  static DeviceInfoPlugin get deviceInfoPlugin =>
      _instance.get<DeviceInfoPlugin>();

  static Future prepareDependencies() async {
    _prepareUtils();
    _prepareNetworks();
  }

  static void _prepareUtils() {
    _instance.registerLazySingleton<DeviceInfoPlugin>(() => DeviceInfoPlugin());
  }

  static void _prepareNetworks() {
    _instance.registerLazySingleton(
      () => TodoApiClient(
        clientBaseUrl: Environment.baseUrl,
        customInterceptors: [BaseHeaderInterceptor()],
      ),
    );
  }
}
void run() async {
  WidgetsFlutterBinding.ensureInitialized();
  await Injector.prepareDependencies();
  runApp(const Application());
}
get_it
유투브 κ°•μ˜